To many out there it may seem like DirectX 12 is still a brand-new technology – and in some ways it still is – but in fact we’ve now been talking about the graphics API for the better part of half a decade. Microsoft first announced the then-next generation graphics API to much fanfare back at GDC 2014, with the initial iteration shipping as part of Windows 10 a year later. For a multitude of reasons DirectX 12 adoption is still in its early days – software dev cycles are long and OS adoption cycles are longer still – but with their low-level graphics API firmly in place, Microsoft’s DirectX teams are already hard at work on the next generation of graphics technology. And...
Back at GDC 2014 in March, Microsoft and its hardware partners first announced the next full iteration of the Direct3D API. Now on to version 12, this latest version...24 by Ryan Smith on 9/18/2014
Since the introduction of Direct3D 12 and other low-level graphics APIs, the bulk of our focus has been on the high end. One of the most immediate benefits to...42 by Stephen Barrett & Ryan Smith on 8/15/2014
With GDC 2014 having drawn to a close, we have finally seen what is easily the most exciting piece of news for PC gamers. As previously teased by Microsoft...105 by Ryan Smith on 3/24/2014
Though firmly rooted in the Microsoft technology camp for much of their history, in the past few years Valve has been expanding their reach to additional platforms and technologies...33 by Ryan Smith on 3/11/2014
In a somewhat unusual technical/promotional blog entry called “Raising the Bar with Direct3D”, Microsoft has released some additional details on the version of Direct3D for Xbox One, along with...36 by Ryan Smith on 10/15/2013