NVIDIA’s GeForce 800M Lineup for Laptops and Battery Boostby Jarred Walton on March 12, 2014 12:00 PM EST
New for GTX 800M: Battery Boost
While the core hardware features have not changed in most respects – Maxwell and Kepler are both DX11 parts that implement some but not all of the DX 11.1 features – there is one exception. NVIDIA has apparently modified the hardware in the new GTX 800M chips to support a feature they’re calling Battery Boost. The short summary is that with this new combination of software and hardware features, laptops should be able to provide decent (>30 FPS) gaming performance while delivering 50-100% more battery life during gaming.
This could be really important for laptop gaming, as many people have moved to tablets and smartphones simply because a laptop doesn’t last long enough off AC power to warrant consideration. Battery Boost isn’t going to suddenly solve the problem of a high-end GPU and CPU using a significant amount of power, but instead of one hour (or less) of gaming we could actually be looking at a reasonable 2+ hours. Regardless, NVIDIA is quite excited to see where things go with Battery Boost, and we’ll certainly be testing the first GTX 800M laptops to provide some of our own measurements. Let’s get into some of the details of the implementation.
First, Battery Boost will require the use of NVIDIA’s GeForce Experience (GFE) software. You can see the various settings in the above gallery, though the screenshots are provided by NVIDIA so we have not yet been able to test this. Battery Boost builds on some of the already existing features like game profiles and optimizations, but it adds in some additional tweaks. Each GFE game profile on a laptop with Battery Boost will now have options for plugged in and battery power settings, and along with that setting is the ability to set a target frame rate (with 30 being commonly recommended as a nice balance between smoothness and reducing power use).
NVIDIA went into quite a bit of detail explaining how Battery Boost is more than simply targeting a lower average frame rate. That’s certainly a large part of the power savings, but it’s more than just capping the frame rate at 30 FPS. NVIDIA provided some information with a test laptop running Borderlands 2 where the baseline measurement was 86 minutes of battery life; turning on frame rate targeting at 30 FPS improved battery life by around 25% to 107 minutes, while Battery Boost is able to further improve on that result by another 22% and deliver 131 minutes of gameplay.
NVIDIA didn’t reveal all the details of what they’re doing, but they did state that Battery Boost absolutely requires a new 800M GPU – that’s it’s not a purely software driven solution. It’s an “intelligent” solution that has the drivers monitoring all aspects of the system – CPU, GPU, RAM, etc. – to reduce power draw and reach maximum efficiency. I suspect some of the “secret sauce” comes by way of capping CPU clocks, since most games generally don’t need the CPU running at maximum Turbo Boost to deliver decent frame rates, but what else might be going on is difficult to say. It also sounds as though Battery Boost requires certain features in the laptop firmware to work, which again would limit the feature to new notebooks.
Besides being system wide and intelligent, NVIDIA has two other “talking points” for Battery Boost. It will be automatic – unplug and the Battery Boost settings are enabled; plug in and you switch back to the AC performance mode. That’s easy enough to understand, but there’s a catch: you can’t have a game running and have it switch settings on-the-fly. That’s not really surprising, considering many games require you to exit and restart if you want to change certain settings. Basically, if you’re going to be playing a game while unplugged and you want the benefits of Battery Boost to be active, you’ll need to unplug before starting the game.
As for being user tunable, the above gallery already more or less covers that point – you can customize the settings for each game within GFE. I did comment to NVIDIA that it would be good to add target frame rate to the list of customization options on a per-game basis, as there are some games where you might want a slightly higher frame rate and others where lower frame rates would be perfectly adequate. NVIDIA indicated this would be something they can add at a later date, but for now the target frame rate is a global setting, so you’ll need to manually change it if you want a higher or lower frame rate for a specific game – and understand of course that higher frame rates will generally increase the load on the GPU and thus reduce battery life.
There’s one other aspect to mobile gaming that’s worth a quick note. Most high-end gaming laptops prior to now have throttled the GPU clocks when unplugged. This wasn’t absolutely necessary but was a conscious design decision. In order to maintain higher clocks, the battery and power circuitry would need to be designed to deliver sufficient power, and this often wasn’t considered practical or important. Even with a 90Wh battery, the combination of a GTX-class GPU and a fast CPU could easily drain the battery in under 30 minutes if allowed to run at full performance. So the electrical design power (EDP) of most gaming notebooks until now has capped GPU performance while unplugged, and even then battery life while gaming has typically been less than an hour. Now with Battery Boost, NVIDIA has been working with the laptop OEMs to ensure that the EDP of the battery subsystem will be capable of meeting the needs of the GPU.
Your personal opinion of Battery Boost and whether or not it’s useful will largely depend on what you do with your laptop. Presumably the main reason for getting a laptop instead of a desktop is the ability to be mobile and move around the house or take your PC with you, and Battery Boost should help improve the mobility aspect for gaming. If you rarely/never game while unplugged, it won’t necessarily help in any way but then it won’t hurt either. I suspect many of us simply don’t bother trying to game while unplugged because it drains the battery so quickly, and potentially doubling your mobile gaming time will certainly help in that respect. It’s a “chicken and egg” scenario, where people don’t game because it’s not viable and there’s not much focus on improving mobile gaming because people don’t play while unplugged. NVIDIA is hoping by taking the first step to improving mobile battery life that they can change what people expect from gaming laptops going forward.
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MrSpadge - Wednesday, March 12, 2014 - linkYeah, 4 letters and 3 numbers are just not enough to get this point across.
lordmocha - Wednesday, March 12, 2014 - link"and while I can’t verify the numbers they claim to provide better performance with a 840M than Iris Pro 5100 while using less than half as much power."
i think you mean 5200
the iris pro in the macbook retina 15" is actually quite amazing for the casual gamer:
doat2: 1920x1200 maximum FXAA 67fps
csgo: 1920x1200 high FXAA TRI 82fps (107fps inside office in corridor)
sc2: 1920x1200 texture = ultra| graphics = med = 78fps
gw2: 1920x1200 - Best Appearance 21fps | Autodetect 50fps (60fps on land) | Best Performance 91fps
diablo3: 1920x1200 high = 56fps
blzd - Wednesday, March 12, 2014 - linkWhile using 2x as much power as a low end dedicated GPU. Intel just threw power efficiency out the window with Iris Pro.
IntelUser2000 - Thursday, March 13, 2014 - linkWith Cherry Trail, they will be able to put the HD 4400 level of performance in Atom chips.
Both Nvidia and Intel have secret sauce to tremendously improve performance/watt in the next few years or so to push HPC.
Broadwell should be the first result for Intel in that space, while Nvidia starts with Maxwell. The eventual goal for both companies are 10TFlop DP at about 200W in 2018-19 timeframe. Obviously the efficiency gains gets pushed down in graphics.
lordmocha - Sunday, March 16, 2014 - linkyes that is true, but with any gaming laptop you'd only get 2 or 3 hours battery while gaming,
aka most laptop gamers play plugged in, thus it's not a massive issue, but will affect the few who game not near a power point.
HighTech4US - Wednesday, March 12, 2014 - linkJarred: Actually, scratch that; I’m almost certain a GT 740M GDDR5 solution will be faster than the 840M DDR3, though perhaps not as energy efficient.
Someone seems to have forgotten the 2 MB of on-chip cache.
JarredWalton - Wednesday, March 12, 2014 - linkNo, I just don't 2MB is going to effectively hide the fact that you're using 2GB of textures and trying to deal with most of those using a rather tiny amount of memory bandwidth. Does the Xbox One's eDRAM effectively make up for the lack of raw memory bandwidth compared to the PS4? In general, no, and that's with far more than a 2MB cache.
HighTech4US - Thursday, March 13, 2014 - linkSo then please explain how the GTX 750 Ti with it's 128 bit bus comes very close to the GTX 650 Ti with a 192 bit bus?
JarredWalton - Friday, March 14, 2014 - linkIt can help, sure, but you're comparing a chip with a faster GPU and the same RAM to a chip with 640 Maxwell shaders at 1189MHz to a chip with 768 Kepler shaders at 1032MHz (plus Boost in both cases). Just on paper, the GTX 750 Ti has 4% more shader processing power. If bandwidth isn't the bottleneck in a game -- and in many cases it won't be with 86.4GB/s of bandwidth -- then the two GPUs are basically equal, and if a game needs a bit more bandwidth, the 650 Ti will win out.
Contrast that with what I'm talking about: a chip with less than 20% of the bandwidth of the 750 Ti. It's one thing to be close when you're at 80+ GB/s, and quite another to be anywhere near acceptable performance at 16GB/s.
Death666Angel - Wednesday, March 12, 2014 - link"Speaking of which, I also want to note that anyone that thinks “gaming laptops” are a joke either needs to temper their requirements or else give some of the latest offerings a shot."
You realize that you are speaking to the "PC gaming master race", right? :P