With TN panels you are of course subject to the problem of poor viewing angles in comparison to other monitor technologies. The problem also accentuates itself on larger displays like the XL2720T, where the viewing angle is larger for your vision, and so the edges start to have color shifts even when you are directly centered on the screen. Even with regular content on the screen, I can notice shifts in contrast and color at the edges of the screen in general use, which I find distracting. I didn’t notice it vertically as much, but the angle isn’t nearly as large as with the horizontal position.

I also found the overall look of the XL2720T to be a bit worse than with other displays I have had in recently. Perhaps it’s the anti-glare coating, but everything looks slightly fuzzy, even the simple black text in this document that I’m typing right now. With the lower resolution I’d expect to see more sharp angles and pixels, but everything looks a bit too smoothed out because of this issue. I have to say that for general use, I can’t imagine living without an IPS monitor at this point.

The BenQ has a lot of preset modes available for calibration, but the best data was obtained with the sRGB mode. Standard was a bit better for grayscale, but color accuracy was better in sRGB making it the overall best choice. Surprisingly, Photo mode was far and away the worst preset on the BenQ when it comes to accuracy, even more than the FPS modes are. Perhaps they meant to call it “Galaxy S3 Photo Mode”, but I’d usually expect a mode for viewing photos to be accurate. So just don’t use it, unless you want a really vivid Instagram filter applied to all your photos on your PC.

The uncalibrated grayscale performance for the BenQ is decent though not outstanding. The average dE2000 is just below 3.0, which is the visible threshold. As you look at the RGB balance you can see there is a distinct blue-green tint to the grayscale, which you can easily see on screen as well. The gamma comes out just above 2.0, well off our 2.2 target, and it isn’t linear at all which will lead to images that are a little dark in the shadows and too washed out in the highlights. The contrast ratio of 706:1 is on the low side, but the gamma issue really leads to a bit of a washed out image.

The color points are much better, with a dE2000 of 2.1 and most luminances are pretty close to correct, with all the colors having a dE2000 below 3. The worst issue is the 100% saturation, 100% luminance white that throws the average off a bit, and that will be noticeable as that’s your background white in most applications. Overall you get good numbers for a preset mode.

The colorchecker tests look good overall with the exception of two orange shades that are well off their target. Every other color has a color error that is practically invisible, as long as it isn’t right next to a correct sample. The biggest issue is that the luminance levels are too high across the board, and luminance is the most noticeable error in color.

Our saturations data is also very good, showing very uniform errors across the spectrum, and no really large spikes to be heavily concerned with. Overall for a pre-calibrated mode, the sRGB does a good job on the BenQ XL2720T.

Looking at the gamut, we see just below 71% of the AdobeRGB gamut, which is what sRGB should measure out at.

LCD Color Quality

Introduction, Design and Specs Calibration - 200 Nits, 2.2 Gamma Target
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  • metril - Monday, June 17, 2013 - link

    Now that others have pointed out, I see the 1080p tag. I agree that a table would have been beneficial. I guess, I'm so used to see tables like in the other reviews that I've come to expect one in any review. It provides a quick overview before I go and read the review. Nonetheless, thanks for the review. :)
  • brucek2 - Monday, June 17, 2013 - link

    The list of tags right under the article's title includes "1080p", and then there's the discussion on the next to last page how all current 120hz monitors are 1080.

    Of course the table is a good idea. I feel like there usually is one? Maybe something got lost in the editorial pipeline?
  • thwaak - Monday, June 17, 2013 - link

    I agree, this was a major oversight. I had to skim the article till the second last page to determine that it was 1080p, and even then it's really not even directly stated.
  • Rob94hawk - Monday, June 17, 2013 - link

    Yeah had to read it a few times to figure out what the resolutions was.
  • r3loaded - Monday, June 17, 2013 - link

    Are there any 120Hz IPS monitors? I'm sure many people would want one.
  • jackstar7 - Monday, June 17, 2013 - link

    Overlord is one of the places you can get the closest thing to 120Hz IPS (at 1440p). Takes some gfx horsepower, but is worth it.
  • Rob94hawk - Monday, June 17, 2013 - link

    No offense but 2560x1440, 2560x1600 gaming is where it's at. Reviewing a 1080p monitor is like reviewing socket 775 all over again.
  • birru - Monday, June 17, 2013 - link

    That's a complete exaggeration. High resolution gaming is awesome, and there's real value there, but 1080p is absolutely relevant. Especially when you factor in trying to maintain 120fps or 144fps to keep up with these high refresh LCDs while avoiding tearing. Even with my GTX 780 I've found that with some recent titles I have to scale back the eye candy a touch to keep the experience at a solid 60fps. And that's at 1080p. So with a top of the line single GPU you'd certainly have to reduce visual fidelity a bit more at higher resolutions. And of course it gets worse with triple screens if you want to go that route. 3x1080p is feasible with one GPU. 3x1440p and you're looking at SLI or Crossfire.

    Resolution costs money; how sharp do you want to go?
  • sxr7171 - Monday, June 17, 2013 - link

    Same issue here. 780GTX and I need to turn settings down in Crysis 3. This is at 1080p. Can't imagine how that would work out at 1600p. I guess SLI is a must with those resolutions along with all the problems.
  • brucek2 - Monday, June 17, 2013 - link

    Per Steam, 1080p and under is something like 98%+ of all gamers (and this is billed as a "gaming monitor" review.)

    Sure I'd expect that the percent of newly purchased monitors may be somewhat higher, but I bet it's still well south of 10%.

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