In a low-key press blast sent today, NVIDIA has announced that they are expanding the GeForce 10-Series of cards with another entry. Augmenting the current series of cards is a second GeForce GTX 1060, the GeForce GTX 1060 3GB, which despite the name is not actually equal to the original, 6GB GeForce GTX 1060. The new GTX 1060 3GB is available immediately from retailers starting at $199.

NVIDIA GPU Specification Comparison
  GTX 1070 GTX 1060 6GB GTX 1060 3GB GTX 960
CUDA Cores 1920 1280 1152 1024
Texture Units 120 80 72 64
ROPs 64 48 48 32
Core Clock 1506MHz 1506MHz 1506MHz 1126MHz
Boost Clock 1683MHz 1709MHz 1709MHz 1178MHz
TFLOPs (FMA) 6.5 TFLOPs 4.4 TFLOPs 3.9 TFLOPs 2.4 TFLOPs
Memory Clock 8Gbps GDDR5 8Gbps GDDR5 8Gbps GDDR5 7Gbps GDDR5
Memory Bus Width 256-bit 192-bit 192-bit 128-bit
VRAM 8GB 6GB 3GB 2GB
FP64 1/32 1/32 1/32 1/32
TDP 150W 120W 120W 120W
GPU GP104 GP106 GP106 GM204
Transistor Count 7.2B 4.4B 4.4B 2.94B
Manufacturing Process TSMC 16nm TSMC 16nm TSMC 16nm TSMC 28nm
Launch Date 06/10/2016 07/19/2016 08/18/2016 01/22/2015
Launch Price MSRP: $379
Founders $449
MSRP: $249
Founders $299
MSRP: $199 $199

Looking at the big picture, the new GTX 1060 3GB materially differs from the existing 6GB GTX 1060 in two different metrics. First and foremost of course is the memory; the card ships with half as much memory, which amounts to a 6x512MB configuration. However, somewhat frustratingly, NVIDIA didn’t just stop there and has also introduced a new GPU configuration for this card, meaning that we are now looking at multiple GPU configurations being sold at retail under the GTX 1060 banner.

Whereas the original GTX 1060 6GB shipped with a fully enabled GP106 GPU, the GPU used in the GTX 1060 3GB ships with 1 of the 10 SMs disabled. This leaves 9 SMs enabled, leading to a CUDA core count of 1152, and 72 texture units. Other than this sole disabled SM, the GPU is otherwise untouched, and the full ROP/L2 backend and its associated memory controllers are fully enabled.

Clockspeeds are also unchanged. On the GPU this means we’re still looking at 1506MHz base and 1709MHz boost. Meanwhile on the memory it’s still 8Gbps GDDR5 on a 192-bit memory bus, only now there’s only half as much total memory. Consequently the total performance hit to the GTX 1060 3GB as compared to the original GTX 1060 6GB will be a combination of the reduced memory capacity and the loss of 10% of the shading/texturing/geometry resources.

Finally, on the TDP side, TDP hasn’t been adjusted even with the loss of 1 SM. This means TDP remains at 120W. I suspect part of this comes down to the fact that NVIDIA isn’t doing additional power binning (ala GTX 1070), along with the fact that disabling a single SM is going to have a limited impact on power consumption.

All told, this is a typical case of NVIDIA creating a new SKU for salvaged GPUs. Since the full-fledged GTX 1060 uses an equally full-fledged GP106, this gives salvaged GP106s a card to use them in.

The concern I have is that, frankly, I thought NVIDIA was done with these shenanigans, as they haven’t had multiple GPU configurations selling under a single retail GTX model number for a number of years now. To the company’s credit, they are drawing a clear line between the 3GB and 6GB cards – there will not be any 6GB cards with a cut-down GPU, nor any 3GB cards with the full GPU – but the memory configuration now means something about how the GPU is configured, which is unintuitive at best (ed: and this doesn’t give AMD a free pass on the RX 480 either). Ultimately I’m not sure that anything good can come from this, and that the part should have been GTX 1055 or such.

Meanwhile the performance impact, according to NVIDIA, should be about 5%. Keeping in mind that GTX 1060 3GB is losing 10% of its shader/texture/geometry capacity and none of its ROP or rasterization capacity, this doesn’t seem unrealistic. Though it’s obviously something we’ll want to test ourselves.

As mentioned earlier, this is a hard launch for NVIDIA and its partners. MSI, Gigabyte, EVGA, and others are already listing cards on Newegg, and as of this afternoon they are still in stock, which is better than any previous 10-Series launch. Even the base-bones $199 GTX 1060 3GB cards are in stock, so it’s possible to pick up a card at MSRP. Though the partners also have a number of factory overclocked cards, in case you wish to spend more than $200.

Competitively speaking, the GTX 1060 3GB is meant to compete against the $199 4GB Radeon RX480, the cheaper of AMD’s RX 480 lineup. The latter has been in very short supply since its launch, so at this second NVIDIA has a pretty solid grip on the $199 price point at this secnd.

At the same time however, I do have some concerns about whether a 3GB card is enough, especially looking at a year or so down the line. The 2GB GTX 960, by comparison, has shown us that buying a low capacity card can be short-sighted, as the 4GB versions have held up better in 2016’s major game releases. But to the credit of NVIDIA and their partners here, they are at least being aggressive on pricing, with the slight downgrade from the 6GB to the 3GB card shaving 20% ($50) off of the MSRP of the card.

Finally, on a housekeeping note, NVIDIA has not sampled the 3GB cards to the press, as this is a pure virtual (partner-driven) launch with no reference board or Founders Edition equivalent. So you’ll see reviews over the coming days and weeks as partners directly sample cards instead.

Summer 2016 GPU Pricing Comparison
AMD Price NVIDIA
  $439 GeForce GTX 1070
Radeon R9 390X $329  
Radeon R9 390 $299  
  $249 GeForce GTX 1060 6GB
Radeon RX 480 (8GB) $239  
Radeon RX 480 (4GB)
Radeon RX 470
$199 GeForce GTX 1060 3GB
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  • Murloc - Friday, August 19, 2016 - link

    except that ignorant buyers see 3GB and think it has half the performance of the 6GB one, so I'm not sure about that.

    It's bad to name it like this, but I'm not sure they can expect a profit from this.
    Reply
  • wifiwolf - Friday, August 19, 2016 - link

    there are many levels of ignorance. i see where you're coming from but some of them will just see cheap 1060. It's just like people buying cheap ipads not knowing it's 3 or 4 generations behind. Reply
  • HollyDOL - Friday, August 19, 2016 - link

    tbh marketing pple should be banned from IT :-)
    Engineers would just put up specs table with deterministic version and that would be it.
    Reply
  • DanNeely - Friday, August 19, 2016 - link

    Should've been the GTX 1060 and GTX 1060 Ti. Reply
  • Alexvrb - Friday, August 19, 2016 - link

    This is *EXACTLY* what I was thinking when I read the article. Unfortunately, as you know, it's too late for that. They made the decision to lead the Ti off the fully enabled version and the resulting mess is this. Personally I don't think I'd buy anything with less than 4GB of VRAM at this price range, unless you planned on dumping it in a year. Even 4GB is a little meh, spend an extra 40-60 and get a 6/8GB model if you want a couple years lifespan. Or if you want to run Doom maxed now. :P Reply
  • Morawka - Thursday, August 18, 2016 - link

    Uses to much power to call it a 1050.. Especially if they are gonna do a 1050m using a slightly binned (for lower power profile) desktop Gpu die.

    This product was probably created by nvidia as a response to the 199 RX480.. I bet it still walks all over the 480 4GB
    Reply
  • just4U - Friday, August 19, 2016 - link

    Uh.. didn't the 1060 6G need to walk all over the RX480 for this lesser product to stand a chance? It didn't so... wth is up with your comment? Reply
  • Morawka - Friday, August 19, 2016 - link

    yeah it did, unless your clinging to a couple vulkan only benchmarks. wont considerably in dx11 titles by up to 30% Reply
  • Morawka - Friday, August 19, 2016 - link

    it won, *** Reply
  • Alexvrb - Saturday, August 20, 2016 - link

    Depends on the title and the settings. Even with the fully enabled 6GB version in some DX11 titles they were neck and neck. It also depends on resolution. For example, I've seen Rise of the Tomb Raider DX11 mode 1440p tests that put the 1060 ahead by like... 2%. At 1080p it was a whopping 8%. Witcher 3, 7-8%. Unless you crank Hairworks way up which murders your performance anyway on high settings if you're using a "lowly" 1060. The Division also has them running neck and neck. That's DX11.

    Even less-favorable test settings for the 480 have it losing by 15% on average. I've read a good few reviews and YMMV. There are games like Battlefield or GTA V where 30% is realistic. But typically the difference is lower, and if you look at a wide range of games and settings the 3GB 1060 isn't exactly going to murder the 4GB 480.

    Then there's DX12 and Vulkan, which if utilized well (for example titles where you actually see a speed-up on both vendors) seem to do pretty decent on the 480. Even titles like Hitman where the DX12 path was added later do better on the latest GCN. But perhaps DX12 and Vulkan are a silly fad and developers are going abandon these efforts... they'll bring back Glide instead. Or just abandon the GPU nonsense altogether and go back to software rendering!
    Reply

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