More on AMD’s XConnect Tech: Thunderbolt 3 for External Radeons
by Ryan Smith on March 10, 2016 9:00 AM EST- Posted in
- GPUs
- AMD
- Intel
- Radeon
- Thunderbolt
- Thunderbolt 3
- eGFX
Last night AMD issued a driver update that brought support for a new technology, XConnect. In a nutshell, XConnect is AMD’s trade name for running external video cards via Thunderbolt 3, a long awaited development that Thunderbolt owner Intel is finally getting behind and allowing. AMD’s driver release notes offered a handful of details, and now the official embargo for the tech is lifting, so we can fill in some of the blanks.
As our more observant readers may recall, when Intel unveiled Thunderbolt 3 back in June, they announced that they would finally be approving external video cards via Thunderbolt, and that they would be partnering with AMD to develop the initial implementation. More recently, at CES 2016 Razer unveiled the Razer Blade Stealth ultrabook, which was being immediately promoted as supporting external video cards, and was being shown off with its accompanying full power Core external video card chassis. Add the two up, and you can guess where this is going.
Today then is the formal launch of AMD’s Thunderbolt 3 video card efforts, which they are branding XConnect. The first drivers for XConnect were released last night, and now AMD is qualifying the Blade Stealth as the first laptop ready for XConnect. That said, it should be noted that while the Blade Stealth has been shipping for some time, Razer’s accompanying Core chassis has yet to ship, so anyone looking to try out XConnect will need to wait to get their hands on a Core.
Along with today’s formal unveiling of the technology, AMD is also laying out the technical requirements for supporting XConnect. Not just any laptop/desktop with Thunderbolt 3 can support an external GPU, as there are specific hardware and software requirements, which is why the Blade Stealth is the first qualified laptop. In particular, laptops need to support what is being called the Thunderbolt 3 external graphics standard, or eGFX for short. The eGFX standard in turn requires that vendors implement the necessary extensions for external graphics into their BIOS, including functionality necessary to support plug ‘n play operation. Also required is v.16 (or later) of the Thunderbolt firmware, Windows 10, and an active (not passive) Thunderbolt cable for bandwidth reasons.
With all of the necessary parts in play, from a technical perspective what we’re looking at is a somewhat more complex AMD Enduro switchable graphics setup, except with an external GPU. XConnect allows for an external video card to feed either a laptop’s internal display via the normal switchable graphics protocols, or an external monitor hooked up to the external video card. I dare say that much of this is mundane in 2016 as switchable graphics have been with us for some number of years now. What is novel here, as Intel told us as far back as June, is that what really changed their tune was that there is finally a sensible GPU hotplugging solution in place, allowing video cards to be added and removed without rebooting. This makes it much easier to use an eGFX solution – hence AMD’s focus on plug ‘n play functionality – and it means the operating system won’t crash and burn if an external video card is removed. Though from AMD’s whitepaper it’s clear that applications using the external GPU will likely crash, which is why external video cards still should be ejected for best results.
On the software side then AMD has gone ahead and implemented just this. The XConnect functionality in the latest Radeon drivers includes a system tray icon that that tells the user what applications are running on an external GPU, and can force close them if necessary to allow the GPU to be ejected/removed.
On the hardware side of matters, AMD is treating this as a high-end solution, and given the costs involved in Thunderbolt 3 I expect this will be the case universally. The company has qualified most of their high end graphics cards, including the R9 280, R9 290 series (sans 295X2), the R9 300 series, R9 Nano, and R9 Fury, while Fury X is excluded since its radiator won’t work with the Razer Core. Also supported are the mobile derivatives of these GPUs – for use in lower-power “graphics dock” devices – and future Polaris dGPUs will be supported as well. Overall from the GPU perspective Thunderbolt is just a higher latency PCIe 3.0 x4 connection, so it affords a lot of compatibility.
XConnect GPU Compatibility List | ||
Radeon R9 Fury | ||
Radeon R9 Nano | ||
Radeon R9 300 Series | ||
Radeon R9 290 & 290X | ||
Radeon R9 280 | ||
Mobile dGPUs Based on the Above | ||
Planned: Polaris dGPUs |
Meanwhile from a performance perspective AMD isn’t publishing specific numbers on how an external video card performs relative to an internal one, but PCIe 3.0 x4 testing is easy enough to do. With only one-quarter the bandwidth of a full PCIe 3.0 x16 slot Thunderbolt 3 will be constraining at times, but various benchmarks have put the average performance hit for a high-end card at under 10%. That of course will vary from game to game, as games that push a lot of data to the GPU or games that frequently interact with the GPU (e.g. retrieving physics simulation results) will be more greatly impacted by the reduced bandwidth and higher latency than simpler, more straightforward games.
From a broader perspective, the launch of Razer’s Blade Stealth laptop and Core chassis are part of what AMD hopes will be a much larger ecosystem for eGFX-capable laptops and enclosures. While each end needs to be certified, the fact that the transport layer is standardized Thunderbolt 3 means that any chassis should work with any laptop, and future solutions need not be a matching setup ala the Blade Stealth + Core. To that end Thunderbolt eGFX is not the first external graphics solution, but as a standard it has the potential to be more widespread than previous proprietary solutions such as MSI’s Shadow expansion dock or AMD’s own previous XGP initiative, not to mention it’s not tied to any one GPU vendor.
The catch, I suspect, will be getting laptop vendors to include Thunderbolt 3 support, as historically Thunderbolt has seen little traction outside of Apple laptops. The switch from the mini-Displayport connector to the USB Type-C connector is likely to help some with that, but a big consideration will be the space and power requirements of Intel’s Alpine Ridge controller, along with the costs of buying and integrating it.
As for the eGFX chassis, the Razer Core is a solid example of what to expect with high-end designs, which is a Thunderbolt dock on steroids. Along with providing enough power and space for a double-wide 375W video card, it also contains a Gigabit Ethernet port hanging off of the Thunderbolt controller’s PCIe lanes, USB 3.0 ports that are (presumably) coming off of the Alpine Ridge controller itself, and the ability to charge the Blade Stealth laptop. Back at IDF Intel was also pitching the idea for a smaller “graphics dock” concept, which would have a lower-power mobile-class dGPU integrated into a docking device that provided similar I/O functionality, to allow for a cheaper all-in-one device that provided a more modest boost to graphics performance.
Overall, gaming has been one of the few bright spots in an otherwise sluggish PC industry, and that goes for both gaming desktops and gaming laptops. For AMD and Intel, the launch of Thunderbolt eGFX/XConnect in turn allows them to further expand the gaming laptop market, moving beyond desktop replacement class laptops and more limited 15” laptops by offering desktop-class GPU performance to any laptop that incorporates a Thunderbolt 3 port and the necessary BIOS support. At the same time Ultrabooks themselves have been a steady and well received market, though making poor gaming devices due to a lack of space for a dGPU – never mind something that offers desktop-like performance. So after earlier efforts to pair them up with external graphics with any luck this will be the start of a viable gaming Ultrabook market as well.
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rev3rsor - Thursday, March 10, 2016 - link
Sorry, hot-swapping*. And while I'm nowhere near a power user, Optimus (I think?) seems to work for me as far as being able to game on GPU without problems (on a laptop, HD4600 and 740M).YukaKun - Thursday, March 10, 2016 - link
Well, let's see:PCIe 3 x4 (at best), lower latency (how bad is it?), less performing CPU+RAM (than in Desktop), USD$300+ Desktop GPU and custom made chassis by a vendor (assuming Razer won't let other TB3 devices use it, for example). Uhm... Nope. Does not tempt me in the slightest.
Cheers!
ruthan - Thursday, March 10, 2016 - link
Maybe too late, now with fast internet, cloud saves and Dropbox like services - with my work data in cloud, i really dont need carry notebook to home at all.. and i can use more desktops in different locations quite seamlessly.MrSpadge - Thursday, March 10, 2016 - link
Let's build PCIe cards for desktop to use this. 4x is nice, but a 16x slot could house 4 external GPUs with this technology!Now take the smallest socket 2011-3 CPU with 40 PCIe lanes and outfit it with cards for 10 GPUs. That would be one hell of a number cruncher, at least for tasks which only require moderate communication. Usually such a setup wouldn't work due to space constraints, even with riser cards. But with TB cables one could use proper GPU housings (cooling & power supply).
unrulycow - Thursday, March 10, 2016 - link
Does anyone know if this can work with an Optimus laptop? So, turning off both the Intel integrated video and the dedicated Nvidia card to have better performance from an external card?Oxford Guy - Friday, March 11, 2016 - link
Some of those may be using kludgy emulation. OS X should be able to handle games just fine, only with a bit less performance because OpenGL is not as high-performance as DX as far as I've seen.But, if games aren't ported well (especially if they're using emulation) then the best OS in the world can't fix that.
Khenglish - Friday, March 11, 2016 - link
The only successful eGPU systems to date were the hwtools PE4H and PE4L, and the EXP GDC. What made these products successful is that they were enclosureless and cheap. You grab an old desktop PSU you have from a closet, get a desktop GPU, and for under $50 you have the desktop card running off your laptop. The VillageTronic, Alienware, MSI, and soon this Razer Core solution all missed the point of an eGPU, and that point is spending a small amount to turn your laptop into a gaming rig when at home. When you include a PSU and fancy enclosure the system becomes too expensive to justify over just building a cheap desktop system.beginner99 - Friday, March 11, 2016 - link
Cool from a technology standpoint but I don't see me buying such a thing anytime in the next 5 years. For thin-laptops it will be the CPU limiting games and many of these ULV CPUs are still only dual-cores. Intel really needs to up the core count. 4 on Laptops and 4-8 on desktop. And even a quad will probably throttle a lot. It would just be a huge compromise. I bet you could get a better performing desktop and cheap and thin laptop for the same price as an expensive laptop with TB3 and the external GPU dock. At that point it makes no sense to go the later way.beginner99 - Friday, March 11, 2016 - link
Instead of such a GPU dock i would find some kind of Smartphone dock much cooler. It adds some external connectors (eg for a display) + cools the smartphone so it throttles less. For email and web browsing this could completely eliminate the need for a laptop or PC altogether.zodiacfml - Friday, March 11, 2016 - link
Very interesting. I could see this becoming more prevalent if the chassis and Thunderbolt interface comes down in price. For me, we need a GPU that can be used and shared between our multiple devices e.g. desktops, laptops, and tablets.Aside from that, there is a growing TDP gap between modern CPUs and GPUs that having them on separate power supplies and enclosures is an elegant idea.
Looking forward, I hope for a variant of the Thunderbolt to finally use an optical medium.